// PIXEL PENDING  /  LITTLE CASUALTIES

LITTLE CASUALTIES

A physics-based puzzle game where you guide named units through chaotic levels using placeable tools. Some survive. Most don’t.

A PIXEL PENDING GAME

▶ WISHLIST ON STEAM ⬇ DOWNLOAD PRESS KIT WATCH TRAILER

// ABOUT THE GAME

Little Casualties is a chaotic, physics-based puzzle game where you guide named units through deadly environments using simple tools with unpredictable outcomes.

You place bridges, catapults, trampolines, and parachute dispensers to try and get enough units safely to the exit. Everything else is collateral.

Each level becomes a story of near success, accidental disaster, and small victories that barely hold together.

Most will not make it. Their names still matter.

Coming late 2026. Wishlist now on Steam to follow development.

// TRAILER

// IN THE DEMO

★ DEMO COMING SOON — FEATURED AT STEAM NEXT FEST JUNE 15–22

▶ DEMO CONTENT

INCLUDED IN THE DEMO

  • Classic Mode (selected levels)
  • Outside biome
  • Synthwave biome
  • Bridges
  • Catapults
  • Trampolines
  • Parachutes
  • Redirectors
  • Memorial Wall with epitaphs for every casualty
  • Piano soundtrack composed in Sonic Pi
  • Windows, Mac, and Linux native support

// FULL GAME ONLY

★ NOT IN DEMO
  • Squad Mode (Full Game Only) — persistent roster, permadeath, lineage, progression
  • Full Classic Mode campaign — all levels
  • Additional worlds: Sawmill, Underground, City, Office Building, Mars
  • Dozens of achievements

// TECHNICAL DETAILS

  • Native Windows, Mac, and Linux support
  • Small footprint, currently around 30MB, expected under 100MB at release
  • Runs smoothly on older hardware, tested on a 10-year-old Linux laptop

// SCREENSHOTS

Little Casualties — Outside biome gameplay
Little Casualties — Synthwave biome gameplay
Little Casualties — gameplay HUD
Little Casualties — placeable platforms
Little Casualties — rainfall hazard
Little Casualties — level win screen
Little Casualties — Memorial Wall

// ABOUT PIXEL PENDING

Pixel Pending is a one-person indie studio. Little Casualties is its first commercial game, built from scratch in GameMaker.

No publisher. No team. Just one developer, and a growing pile of named casualties.

// CONTACT & LINKS